Enthusiastic Creation Cities: Skylines

Ironically Cities: Skylines was released at the week when EA closed Maxis headquarters in Emeryville, California. It was there that they took the last serious attempt to breathe life into the brand SimCity, eventually turned into failure. Later, Maxis Helsinki studio picked up the slack and created mobile monster SimCity BuildIt. Fortunately, there is another Finnish team, which cares about the future of urban development strategies.

The accurate impression appears at the first acquaintance with the Cities: Skylines. Fundamentals are exactly the precepts of Will Wright. You are paving the roads, strongly bending or lifting them off the ground, and paint adjoining area for construction: green - residential zone, blue - trade and services, yellow - industry. Then build a pumping station and pipes, not forgetting to construct a collector downstream. The final touch to the portrait of a newborn town - and several power transmission towers for bringing energy to the blocks (and only then without your help it will go from building to building). And then the process goes: houses rising from the ground, more and more vehicles appear in the streets, the money come into the coffers.

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